Sign in to follow this  
GninjaGnome

A New Race

Recommended Posts

I’m designing a fantasy environment and I’m stuck on what races I should include. So far as pc’s I’ve got, Gnomes gnomesPic and Satyrs,saytrsPic but I’d like to include at least one more. The environment is a sort of steampunk/ fantasy mix. The Gnomes have a Victorian/”rebel without a cause” thing going and the Satyrs are kind of a redneck/biker/samurai mix. We’ve toyed around with pixies, lizard guys, dog guys, and rock guys but nothing has stuck so far. Anyone got any Ideas? Thanks for the help Btw: For game-play purposes the characters need to be bipedal and we’ve agreed no elves, dwarves, orcs or humans.

Share this post


Link to post
Share on other sites
Bird people would be good if you wanted some snooty nobility and puffed-up merchants to add to the Victorian society. Or, what other professions/personalities do you want - some kind of outdoorsman? Stolid peasants?

BTW have you considered giving your gnomes a tail, pushing their appearance a bit more in the monkey direction? That would be appropriate to mischief-makers.

Share this post


Link to post
Share on other sites
Sheep Cow hybrid, that walks on 4 feet with claws and a long lion tail with a flowery bush at it's end...

One thing about races in most stories... they all are very humanoid. There are few that don't do it that way. Might want to think on that.

Anyway, the tail can release toxic poisons. The claws can function like a hand though more limited in movement/dexterity but stronger in power. In combat, they can maybe equip 4 weapons, one on each and fight that way.

Sounds like a monster... heh, but it could be a race.

Share this post


Link to post
Share on other sites
Some kind of insect is probably a good idea for the more sinister roles. Praying Manti? I can just imagine them as a sinister Grand Vizier or as an upper-class, elitist society. Although, again, they might work well as clergy or wizards (assuming your game has magic).

Share this post


Link to post
Share on other sites
Quote:
Original post by wicked357
How bout some form of a hybrid sea creature adapted to land.


-haha, did my girlfriend talk you into that, she’s been pushing for an “Orca-Mermaid”. It could work though. The game is meant to be a team puzzle solver, so having a swimmer could be useful.

Quote:
Original post by greenaction
bird people?


Flyers would be cool too. They just change level design so much I’ve been afraid to include them. But what kind of Bird?

Quote:
Original post by sunandshadow
Bird people would be good if you wanted some snooty nobility and puffed-up merchants to add to the Victorian society. Or, what other professions/personalities do you want - some kind of outdoorsman? Stolid peasants?

BTW have you considered giving your gnomes a tail, pushing their appearance a bit more in the monkey direction? That would be appropriate to mischief-makers.


I kinda like the snobby bird people idea, I’m just not sure of the mechanics of making them PC’s.
Professions aren’t really relative to race in this game, but there are about 18 areas of expertise, with plenty of recon and exploration.
We had some stolid peasants, but they evolved from buffalo versions of the Satyrs into Pygmy Buffalo Pirates with no sense of self preservation but a fear of water (due to the fur and hooves).

nebish concept

I really like your idea about tails on the gnomes. They started out with a very different look and have started to look a bit to elf for me. The more I think about your idea, the more I like it :)

Quote:
Original post by pothb
Sheep Cow hybrid, that walks on 4 feet with claws and a long lion tail with a flowery bush at it's end...

One thing about races in most stories... they all are very humanoid. There are few that don't do it that way. Might want to think on that.

Anyway, the tail can release toxic poisons. The claws can function like a hand though more limited in movement/dexterity but stronger in power. In combat, they can maybe equip 4 weapons, one on each and fight that way.

Sounds like a monster... heh, but it could be a race.


That might make a cool monster, but it wouldn’t work as a PC.
I guess I should have mentioned that all of the playable characters need to be able to climb in and out of a large variety of vehicles. So the rigging needs to be similar on all of the models. (for animation purposes)

Quote:
Original post by Delphinus
Some kind of insect is probably a good idea for the more sinister roles. Praying Manti? I can just imagine them as a sinister Grand Vizier or as an upper-class, elitist society. Although, again, they might work well as clergy or wizards (assuming your game has magic).


No magic in the game, but the insect idea is cool. Maybe a friendlier version of the prawns from district 9.

Many thanks to all :)

Share this post


Link to post
Share on other sites
About professions, I was thinking in terms of 'racial personality', not professions as gameplay. The bird people could be flightless bipedal birds, preferably with some sort of feathered crest. You could either give them feathered arms, or separate arms and decorative-only wings (maybe that would be more like griffins?) A secretary bird or a cassowary might make a good model (although cockatoo crests are always nice too).

Share this post


Link to post
Share on other sites
Gnomes and satyrs (judging from the illustrations) represent the reasonable extremes of how almost human races can be small and weak or large and strong respectively; pixies would be too small to be compatible, something like golems or vampires would be too strong and exotic, "animal people" would be too blandly average people in funny suits.
In my opinion, the only remaining niche is something weird enough to be hard to compare with the two original races or with normal humans.
- Star Trek style humanoid extraterrestrials, with unusual physiology, food, habits, etc. and of course an alien mindset and a cool arbitrary appearance; they should of course be immigrants and guests without easy access to starships.
- Undead people (as opposed to monsters); something weak but interesting, with an interesting backstory (e.g. a zombie virus, a necromantic disaster, a fad for vampirism), supernatural powers and limitations and a peculiar value system.
- Magically altered people; cheap self-improvement manuals could include actually working spells to grow wings or gills, to bind a spirit into one's mind as an advisor and personal assistant, etc.

Share this post


Link to post
Share on other sites
[quote]Original post by sunandshadow
About professions, I was thinking in terms of 'racial personality', not professions as gameplay.quote]

Ah..In that case, ..I'm not sure. I based the the Satyrs off of the typical "proud southern redneck". I figured their culture is hardley used in games and could be fun.
The Gnomes are a bitmore generic, usually hardworking and good spirited folk.

The only other factor is age. In this envirionment/world, the characters don't get decrepit with age like we do. Their mentalities change. Gnomes get exponentially greedy untill it consumes them. Satyrs get bigger and meaner, eventually getting themselves killed.
The society looks down on individuals that allow themselves to "over-live", so around a certain age most people look for a good death.

So what ever the third race is, they also need a reason to not want to live to long.


Lorenzo-
No magic or undead in the game, and alien technology would seam out of place in this environment. But characters do go through some changes.I kinda like the idea of Golems.
Thanks for your input.

Share this post


Link to post
Share on other sites
Gryffons were the first thing I thought of, until I saw you wanted bipedal creatures. I'm definitely for a flier, preferably with separate arms and wings. You might be able to do some sort of bipedalization transformation on a gryffon and get something useful.

Edit: what would be really cool for me is a race that can shift seamlessly from bipedal to quadrupedal modes of travel, for both common interaction and sneaking through smaller areas. I would probably play that kind of character.

Share this post


Link to post
Share on other sites
Quote:
Original post by theOcelot
Gryffons were the first thing I thought of, until I saw you wanted bipedal creatures. I'm definitely for a flier, preferably with separate arms and wings. You might be able to do some sort of bipedalization transformation on a gryffon and get something useful.

Edit: what would be really cool for me is a race that can shift seamlessly from bipedal to quadrupedal modes of travel, for both common interaction and sneaking through smaller areas. I would probably play that kind of character.


I like both of those ideas. I'm considering adding two new races and adjusting the gnomes a bit now. I'll have to run the ideas by my concept artist when he gets back. I'll post the pics when they're done:)

Thanks again,


EDIT: I tried to up the rating on the people who took the time to reply, but it didn't seem to change anything? Does the ratings change instantly or am I screwing something up?

10 sec later:And my user rating just went down 5 points???

Share this post


Link to post
Share on other sites
This idea sounds both hilarious and entertaining.
The rock people is kind of cool too; you could call them rockers. hahha
but have you considered bat people?
or at least bat-like.
Also, you wouldn't necessarily need to change the levels design all that much, if you render all the winged creatures flightless.
Perhaps granting them more the ability to glide, from high-up areas.
Maybe giving them a bonus to agility or speed, or something, maybe an extra talent involving their wings.

Share this post


Link to post
Share on other sites
My vote goes for bird-people too! They'll add another dimension to the game.

Stone people are cool too, but as the first two races are not elemental, they, at least to me, look a little out of place. They could be included as secondary characters though.

Humans could also be a posibility...

What if the bird-people where angels?

Share this post


Link to post
Share on other sites
the rock people ides was more of a joke.

--but was about owls?
haha

bird angels, interesting concept. elaborate a bit more, what all would it entail?
the angelic aspect i mean.

i also thought the idea of amphibious folk sounded good.

Share this post


Link to post
Share on other sites
Quote:
Original post by RedFawks
bird angels, interesting concept. elaborate a bit more, what all would it entail?
the angelic aspect i mean.


I really don't understand well what kind of game the OP has in mind (are you the OP?)

Anyway, angels use to be immortal, can bend space-time, perform miracles, heal and bring protection (by the means of manipulating circumstances). They could be able to take temporarily posession of other creatures, foresee the future, secrets (or secret locations) and are limited only by the will of God and the free-will of other creatures...

Share this post


Link to post
Share on other sites
NeverWinterNights had 'dire' animals; bears, wolves, etc. I think it cool to see things from their perspective. Perhaps elaborate on backround, history, that sort of thing.
Humanoid or not, it would be cool to play a dire animal or something of the sort.
Which brings me to my next suggestion (forgive me if it were previously mentioned) but playing as a four-legged animal.

Oh! okay, what about a gelatinous type being. One made of a viscous substance? I think they would make good rogue-types, spies and of the sort. They would be able to sqeeze through cracks that others couldn't, or hide/blend more easily. I dunno, just a thought.

Share this post


Link to post
Share on other sites
Quote:
Original post by GninjaGnome

That might make a cool monster, but it wouldn’t work as a PC.
I guess I should have mentioned that all of the playable characters need to be able to climb in and out of a large variety of vehicles. So the rigging needs to be similar on all of the models. (for animation purposes)


Ah, that would make my idea implausible. Well, you can go with Dinosaurs. I guess like Krogan from Mass Effect. I prefer the ones that are less humans myself... My personal favorite though are Snake people, ophidians. They don't have legs unless you really want em to, but they should be able to fit your requirements while being a good race to go for.

Share this post


Link to post
Share on other sites
I liked the sunandshadow idea, about birdlike people. I kind of imagine them with gentlemen clothes, monocles and top hats, wealding rapiers and stuff. I think it fits your game fine.

You could also go with an amphibean race, like frogmen (or turtle men :D yay!).

Well, you already got a "dexterity race" (gnomes) and a "strength race", i suppose you need a more study/social intended race.

I hope i made my point, my english writing isn't as good as i'll like.

PS: I really like your concept artist works, specially the buffalo pirate, he is awesome! Good luck with your project, i¡ll be following your development ^^

Share this post


Link to post
Share on other sites
Quote:
Original post by RedFawksOh! okay, what about a gelatinous type being. One made of a viscous substance? I think they would make good rogue-types, spies and of the sort. They would be able to sqeeze through cracks that others couldn't, or hide/blend more easily. I dunno, just a thought.


That would be pretty cool, too. +1.

Share this post


Link to post
Share on other sites
Well I like the sea creature people idea. They could live in a city that is under the ocean that is sort of like a steampunk version of rapture from bioshock. It could be a very industrial crowded sprawling metropolis with all sorts of crazy buildings, machines and secret passages everywhere. The sea people as I imagine them, would be overgrown anthromorphised fish with arms and legs. Most would work blue collar jobs and spend all day working on machines and building structures. As a race they tend to to be very rude and obnoxious towards one enother and talk in a very distinct new yorker accent.

So yeah, thats my idea.

I like your satyr idea, but I'm not too fond of the gnomes.

But then again i'm not a proper developer in any sense of the word, just a kid who likes games and wants to get into the industry.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this