• Advertisement
Sign in to follow this  

Parallax Occlusion Mapping Difficulties

This topic is 2975 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am able to silhouette-render half of the edges of any custom mesh, which I achieved by adding a clip () command. Unfortunately, I can only render half. Here's a video of the problem I am having.
Essentially, I need a way to input the coordinates of the pixels/vertices on the other side to my shader, and then clip those edges as well. Any advice?

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement