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Parallax Occlusion Mapping Difficulties

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I am able to silhouette-render half of the edges of any custom mesh, which I achieved by adding a clip () command. Unfortunately, I can only render half. Here's a video of the problem I am having.
Essentially, I need a way to input the coordinates of the pixels/vertices on the other side to my shader, and then clip those edges as well. Any advice?

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