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firefly1337

Plzz help

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Of course you can't. I'm sorry but with that attitude and lack of communication skill I doubt that you'll find anyone. But I'll give you a chance to prove that you're ready. Just answer the questions.
So...
1. What have you done yourself?
2. Why do you think teaching you programming is worth spending our time - why should we help?
3. What do you really want to learn?
4. Why do you want to be a game programmer?

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how young are you? the younger the better if your first starting off.
Making games is hard, cause not only do you have to know how to program, you have to know how to program real slick cause two potato men belting each other with carrots (when it looks real primitive) may be good for a project where one doesnt care about graphics and gameplay but if you want to make something that could make it onto the video shop shelf its going to be worse than being a smart kid, its gonna be something only a true honer of skill could possibly come up with.

When you first model a player character, it looks like a blob of goop.
When you first go to animate a player character, he looks like hes being attacked by a virus.
When you first go to make a background track, it sounds like a drunk monkey tapping his teeth on a beer bottle.
When you first go to make your "level editor" even if you get the screen to work first time its amazing, then if you could actually make anything half valid with it id be suprised.

So, its definitely not going to be your "first time" to finish a shelf game, its in fact not going to be your second time either, or third, in fact, you might not even get there till the day you die because you give up and forget that you even thought you could even do something this complicated.

Not everyone even makes it to a job in this industry, most people give up and die and say its impossible.

Now are you sure you want to learn programming, im telling you - you BETTER BE YOUNG, cause your gonna need ALOT OF TIME.

And to your question? JUST LOOK UP C TUTORIAL!

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http://www.gameinstitute.com/ might be of interest, they have a very good audio + slides introduction to C++. Dont bother with C for now, go straight to object oriented programming because that is what majority of people use.

After that you can move on to their graphic programming course.
You also need maths, but dont focus on that too much right now, first is a programming language.

Good luck

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A strong motivation is the biggest part of what you need to become self-taught, which is what I recommend.
The main thing you need to be aware of is that you can't rush learning. Don't give your goals too short a time frame or you've failed before you begin. Whatever game you want to ideally make, you need to work your skill level up to what that project requires of you.
I.e. don't aim to start with a first person shooter if you cant develop tic-tac-toe yet.

Surround yourself with some good reference material (you can find pretty much all you need online) and just start making something that is of at least some interest to you.
There are plenty of people on here who can provide a little assistance along the way if you get into any difficulty, and we tell you if we think you've picked something too challenging. You'll hopefully find that it's better having many people each only providing a little help occasionally than one person helping you all the time. (especially if the sole person who did end up helping you turns out to be teaching you lots of bad habbits)

Anyway, can you describe the extent of your current programming experience?

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well i'm 12. so far i have a basic knowledge of html and php (yes i know i cant use those languages for making games) i have access to a program called autodesk 3ds max. i play games most of the time and i have an idea for a game i want to make evnetually. about the math involved in programming, i'm in the gifted program mainly because of my math (i was at a grade 6 level when i was 6). i wan't to learn game programming because i've always been intrested in how a sequnce of letters numbers and symbols can make a game work. the only problem i have is that i normally expect to much of myself.

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If you're so good at math, you could try fighting C++. Or Game Maker. Those are the things I started to fight with when I was ~12 years old... If you're motivated enough, you should learn them at least like I did: http://www.youtube.com/watch?v=BZPs7Ppp170 (I also learned CG art, sound design, game design, composing, story writing and other things so I think you should need less time to learn programming only).

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Quote:
Original post by snake5
If you're so good at math, you could try fighting C++. Or Game Maker. Those are the things I started to fight with when I was ~12 years old... If you're motivated enough, you should learn them at least like I did: http://www.youtube.com/watch?v=BZPs7Ppp170 (I also learned CG art, sound design, game design, composing, story writing and other things so I think you should need less time to learn programming only).


i already know game maker

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Quote:
Original post by phear-
Quote:
Original post by firefly1337
i already know game maker


Well if you already "know" gamemaker, why don't you make some games?


i already have, i want to learn a language that will allow me to make a wider variety of games

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Quote:
Original post by firefly1337
i cant find anyone to teach me can somebody please be my tutor


Quote:
Original post by firefly1337
i already have, i want to learn a language that will allow me to make a wider variety of games


The problem is that a programming language isn't something that someone over the internet can actively teach you. Your options are to find books and tutorials and teach yourself, or enroll in some sort of local courses to be taught.

Most software developers teach themselves, or are expected to. Technology moves fairly fast, and you are expected to keep up. That's not possible if you have to find an actual tutor any time you're expected to learn something new.

Find some books and tutorials. This is a good place to start.

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Quote:
i already have, i want to learn a language that will allow me to make a wider variety of games

Then you are thinking wrong.
Programming languages are not magic wands. You can't just use them to make a better game.
If GM is limiting you then clearly you don't "know" it. GM only cuts out the low-level code and fancy shaders. Everything else is in there and ready for you to use.
Here's what I've just made (finished today) with GM6:
http://www.box.net/shared/r9ndsfrdvy
It's not next gen but it has procedural animation, "post-process" effects, and the most important thing - gameplay. I don't see how GM restricts you to make a game with good gameplay.

I dare you to prove that I'm wrong and that GM is really bad for you.



[Edited by - snake5 on December 31, 2009 5:48:45 PM]

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Quote:
Original post by snake5
Quote:
i already have, i want to learn a language that will allow me to make a wider variety of games

Then you are thinking wrong.
Programming languages are not magic wands. You can't just use them to make a better game.
If GM is limiting you then clearly you don't "know" it. GM only cuts out the low-level code and fancy shaders. Everything else is in there and ready for you to use.
Here's what I've just made (finished today) with GM6:
http://www.box.net/shared/r9ndsfrdvy
It's not next gen but it has procedural animation, "post-process" effects, and the most important thing - gameplay. I don't see how GM restricts you to make a game with good gameplay.

I dare you to prove that I'm wrong and that GM is really bad for you.


i want to learn AS2, AS3, C#, or C++

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Quote:
Original post by firefly1337

i want to learn AS2, AS3, C#, or C++


Go for c# and try xna. The begginer tutorials (videoes) here are quite easy: http://creators.xna.com/en-GB/education/

and c#/xna is quite powerful and a nice way to c++/directx etc

I only tried one tutotial just to get me started but it was "do this this this, some explanation why", full source code then a few ideas for you to try adding yourself.

Try it and then post on these forums with any more specific questions you might have.

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Ahh, I remember the days! When I was 12, I had dreams of grandeur with C# and Managed DirectDraw! Little did I know that I was in for a rude awakening.

But seriously, If you want to start game coding, I would begin with a newer language such as C# or Java and using it with a mature game engine such as Irrlicht. After that a transition to C++ (which is widely used) should be easy. Also, game development doesn't always involve coding. You might want to try looking into the Unreal Development Kit (http://www.udk.com/) which is basically a free version of the Unreal Engine 3.

You might also want to try using engines such as LOVE2D which can introduce you to Lua scripting.

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If you want to try fighting C++, here's a chance to start:
Tutorial: http://www.cplusplus.com/doc/tutorial/
IDE: http://www.microsoft.com/express/vc/Default.aspx
GL & HF :)

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