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Neo_the_great_hacker

OpenGL Tuning OpenGL Programs

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Is there an easy efficient way to tune your windows OpenGL programs? I have a 700 mhz Athlon + Geforce 256 and my processor usage is by 100 % even though I haven''t even started using textures? Are display lists a solution???

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100% is normal even for a blank window. would u want it otherwise. though i suppose u could chuck in a sleep call if u wish

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You have to realize that framerate, not processor utilization, is the proper measure of your program''s speed. Since as soon as the engine is done with one frame it starts on the next (at least, in most engines) 100% utilization is normal.

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Yeah.. I''d love to be able to do something else while running a engine window.... Can''t wait to get a dual processor system :o))

cya,
Phil

Visit Rarebyte!
and no!, there are NO kangaroos in Austria (I got this questions a few times over in the states

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OK, sorry but I''ve just started OpenGL and bought the Superbible, and there actually are programs on the CD which only use 66% of the processor, so I thought I may have to do something to tune my applications.
Thanks anyway

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That would probably be the ones using multithreading (Chapter 19 i believe). Either that, or you have some other program running as well which is using some cpu time.

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