quote:Original post by NotTaxes
For every 9 heights (3x3 points on the grid) I create a Vertex buffer storing the nine vertices + texture info. Then, the rendering program checks for visibility of each VB in a 30x30 rect around the camera and if it''s in my view-cone I draw it.
Did you try to use a dynamic vb instead of many small ones? vb switches are performance killers and because of the small number of vertices per node the vb fill won''t cost much.
Bjørn.