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ogracian

Most used method for Handle indoor scenes?

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ogracian    180
Hello I was thinking in build a 3D engine, but I really appreciate so much if any could tell me which is the most used methods from BSP / PVS Octrees, QuadTrees, etc. in today games. Thanks Oscar

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Countach    122
A BSP tree with precompiled PVS is the most used spatial organisation technique (used in any game based on the Quake/HalfLife and Unreal engine).

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ogracian    180
Hello

Grugnorr I agree completly with you, after I saw the Blade game I choose portals, but do you know wich method they used to handle the shadows?

Best Regards!
Oscar

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