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xFiles !!!

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Can somebody give me a hand on how this .x files really works ? I''ve try the sample and read the documentation but still I can get the hang on it. Isn''t there a good explanation on how this files works??

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the x file store the frame and mesh.
you can use CD3DFile to load the x files.and you can control the mesh by CD3DFileObject.
the good sample is Dolphin in DirectSDK.

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Now I can load a mesh, but is it true u can load animation also from x files ?? and I can''t find any info how u manipulate (rotate, transform, etc) the mesh .. can somebody give a hand ??
must I do it manually via vertices ??
I''ve tried to make simple animation using 3D Studio ,but the result after conversion was.. ehm.. screwed up ??
Is there any rules that I must follow to make the animation using 3D studio ??

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You manipulate all 3d content in D3D, including meshes, with matrices. I believe this is demonstrated in the rotating tiger demo in the SDK.

I don''t know about getting animation from MAX to D3D though, since I haven''t tried it, but I read somewhere it didn''t work correctly. Maybe someone can confirm that?

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