Isometric mapeditor with GDI
Can somone tell me how to draw titles in an isometric way without writing all routines myself?
I don''t want to use directx for the mapeditor for compatibility reasons. I don''t think blit will be able to do it, right?
If your engine is fake 3D, then you could just use BitBlt and use a mask bitmap. Otherwise, with GDI you''d probably have to write the routines yourself. Using DirectX for a map editor wouldn''t be a bad thing... I don''t see how there could be more compatibility problems in the map editor than in the game itself.
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