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wbuffer support

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Since I haven't started working on DX7 yet I can't comment on that.

I already tried getting wbuffer in DX6 but couldn't get it sorting in the proper order.

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Hi Chris,
Just wondering if the DX7 stuff you are working on will support WBuffers. I am not sure if these will solve the current ZBuffer 'tearing' problem, or even if they are suitable for large terrain areas. I presume WBuffering is similar to 3DFx's exponential ZBuffer.

Cheers Darrin

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