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LeO!!

PRCL_RayIntersectsTriangle ?

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Return this function PRCL_TRUE if the ray intersect a border of triangle??
I'm testing with collision detection,
when I hit an object (cube2.pro) some times
PRCL_RayIntersectsTriangle return a PRCL_TRUE
but not all the time. Seems that when the ray hit a face in his border. (!?)

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