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KaMiKaZ

A new kind of RPG?

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KaMiKaZ    122
hi! i have an idea for a game, which i think might actually be worth making. it introduces a few aspects of gaming which, IMHO, are not really used that much in gaming today. First of all, my game, Codename: Mr. Duck (Codename is part of the name) takes place sometime in the next 10-20 years. inhabitants of the poles (penguins, eskimos, etc...) have developed a crazed plan to regain control of the world, like their ancestors did many many years ago. By making Polor Bear X, in essence a huge polar-bear-shaped magnifying glass, the Polor Empire melted both the ice caps, and thus was The Melting... Using some unkown method, all the inhabitants of the newly named Dead Zone (everywhere except the ice caps) found themselves trapped on some Unknown Island in the middle of the South Pole that is strangely hot... Only a handfull were spared in the Dead Zone. One of which, being Mr. Duck. There''s also Shampoo the whale, and John Lenon the walrus (not to be confused with John Lenon the Weeble). Your mission as Mr. Duck is, with the help of the other survivors, to inflitrate the Unknown Island, find out how to rescue the people, and destroy the Evil Emperor Penguin!! This is done in an unique, RPG/Action/Adventure/Strategy kind of way... think metal gear solid meets zelda meets counter strike (yes, counter strike) The main character will have hit points, spells, and other RPG stuff, but the weapons will be very unique and different from regular RPG''s (think Coconut Bombs) Also, there will be some parts of the game where you need to sneak through areas undetected, others where you have to act as a squad, and many others. The game will not be totally focused on puzzles, nor on simple hack-and-slash-action. the game will be anything but linear, and will let the player choose his own path. Feel free to post any comments or suggestions! thanx ~~KaMiKaZ~~

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MagicScript    290
As far as I know, I magnifying glass has to be circular for it to work.

What audience would you be targeting? I see 8-10 year olds playing this as an introduction to RPGs.

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KaMiKaZ    122
hahahaha i knew my plot was too crazy... maybe it''s a circular polar bear but if i changed the plot, i think the game cud be very interesting...implanting remote weapons, squad gameplay, and sneaking arond might change the rpg rules a little bit (wait, is that a good thing?)

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Dactylos    122
A magnifying glass doesn't have to be round for it to work. Think of glasses for example, the lenses don't have to be round for the glasses to work, do they...

Though polar bear shaped lenses aren't that common I guess

Edited by - Dactylos on July 29, 2001 11:28:54 PM

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Guest Anonymous Poster   
Guest Anonymous Poster
If the arctic climates were destroyed by melting the ice-caps, would not the penguins and polarbears die?
It seems unlikly that they would destroy their own habitats.

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WarMage    122
So obviously there are some elements of his game for which we must either create a crazy enough backstory to support it, or market it to an audience who we HOPE had greater suspension of disbelief.

Frankly, that last group contains no child I know... you ever know a kid NOT to notice details? Brick a crappy free throw in front of ''em sometime and see how much crap you get. They watch

So that should leave us with the groovy task of writing enough crazy PIB (Penguins In Black) background to explain their newfound tool-using and magnifying-glass cruciforming, how they survived The Melting, all that stuff.

Go all out, make it some zany-ass cartoon game. After all, the execution of the game is what''s going to make this one. A good first-person puzzle-shooter combo with magic sounds pretty cool to me.

Just don''t make a south park knockoff. the world needs that about as much as I need a margarita at 8am..

Wait, bad example
-------------
-WarMage
...of course I don''t have a margarita for breakfast! Cuervo in the coffee is just fine...

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KaMiKaZ    122
i''m not sure if i wanna really make an 8 to 10 year old game... i guess it has to be either really really insane or normal to appeal to older audiences (i''ll take really insane ) but im not sure really how to make it crazy enough to be good... ne suggestions?

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WarMage    122
There have been a bunch of crazy games with great backgrounds - Grim Fandango, Full Throttle (not one but TWO from Lucas - what''s happening here?!), Jazz Jackrabbit, Commander Keen had a great wack story, Abe''s Oddysee...

The reason I point these out is because you''re essentially building a fantasy game out of very common parts - the immediate world around you. Remember it''s tragedy when something happens to you, but comedy when it happens to someone else! (Especially Tom the Cat). So build some freakish cartoon-like world, because like I said, your gameplay mechanics are going to weigh heavily on how you choose to execute the FPS, the sneaking around, the iso views. Just make sure the story is fun and funny enough to keep the player interested. If you''re lucky you''ll have a story that outshines the gameplay, but in all truth, having exquisite gameplay usually makes up more than a shitbox game with great art or powerful character arcs.

---------------
-WarMage
...story is great!! make more!! but remember It''s About The GAME.

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Guest Anonymous Poster   
Guest Anonymous Poster
The obvious target audience is the Linux crowd. Penguins are a Linux symbol. And they don''t have that many games to choose from, so you''ve got a nice niche audience waiting for you.

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TechnoHydra    122
Maybe more targeting Windows users, after the bad guy IS a penguin lol. This sounds like it has the potential to be as funny as anything else. The penguins didnt have to melt all the ice just the part they didnt need. Maybe they have their base on a floating iceberg.

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KaMiKaZ    122
floating iceburg... that''s a good idea! annon, i''m not making the game for linux and i''m not targeting them either... do games have to have a target audience? i just wanna make the game, and worry about that stuff later. the only problem is that i''m just learning directx programming, so i probably won''t be done for a while

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Scarab0    122
I love the plot! Hey, maybe the artic creatures wanted to get a nice tan but they couldn''t afford transportation to Hawaii and destroying the ice caps (and thus the world) would be cheaper.

BTW, another game with an EXCELLENT hilarious plot is Day of the Tentacle. Anyone remember that?

Dirk "Scarab" Gerrits

''If knowledge is power, than to be unknown is to be unconquerable.''
- Unknown Romulan Centurion

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Drew    122
Cool concept.

With an idea like this, you really dont need to worry about holes in your plot. The whole thing is based off wacky fantasy anyway, and people arent going to have an aneurysm if something doesnt quite mesh (why the hell was mario throwing mushrooms at an egg and fire spitting pink dino?). No-one will care.

What you do need to do is figure out exactly what the gameplay is going to be. Youve given a rough overview, but how will those elements work together? Youve mentioned magic, team, stealth, counter strike all in one sentence with no comment about how you are going to mesh these into a single game.

The idea with these kinds of games is to keep the interface as simple as possible. The fantasy story youve concocted is cool, and it could appeal to markets older than 8-10. What you need to do now is pull a minor miracle out of your hat and come up with gameplay that is appealing to younger markets as well as older markets. Look at Mario, Sonic, Crash etc etc for inspiration. heck, even look at Donkey Kong. These are all cool games with a fantasy element that appeal to wide audiences.

Good luck. Making this kind of game takes a _lot_ of forethought and planning to make it sweet.


Drew "remnant" Chambers
Game Designer
Relic Entertainment

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KaMiKaZ    122
thanx for the enthusiasm all!! i might die trying (ok maybe not ) but im gonna work on this game non-stop for the rest of the summer. i''m currently reading tricks of the windows game programming gurus... does this book have enough info about tile/isometric rpg''s to make one, or should i buy another book? also, is there any websites entirely devoted to directx rpg programming?
~~KaMiKaZ~~

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TechnoHydra    122
The design people probably arent the best people to ask about programming stuff. I''m sure many here program but most focus only on design itself. Anyways, I was thinking I know you want to keep this simple to start out. But you might want to have little cut scenes and such between major parts of the story. Its a great way to add background and dialogue, plus it''s a great way to put a little humor into it without having to interupt what will hopefully be some decently intense gameplay.

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BobyDimitrov    122
Yah, I like the idea too. So as the mag. glass has to be round, you can use the polar bear''s butt shape... That''s cool

Boby Dimitrov
boby@shararagames.com
Sharara Games Team

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Cliffy WannaB    122
That''s a funny plot, i would play that game! There''s a book all about isometric programming in that prima tech andrew lamothe series, haven''t read it though so i couldnt tell you whether it''s good or not.

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Ronin_54    122
Or just a giant structure resembling a polar bear holding a m.glass :p

Did anyone here ever play Little Big Adventure 2? The ending was pretty funny, with that volcanoe, statue, and (off course) your nemesis

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MaNiAk    122
You should make it bloody as hell and a side view, i have tricks of the windows game programming gurus to and it has really horrible info on isometric stuff, soo i think you should make a side view type game where you can go to towns and suff where you can buy guns and penguin buddys - and if you wanted to make it really cool - you should make it so you can do almost anything in the town and get kicked out if you want (but thats not a problem because you have a map of where you can go to - maybe like a mario kind of map). To do the sneaking around thing maybe he could have a cloak spell which makes him hidden (and his buddys). Damn that would be a great game... i dont know about you but i would play it. I would luv to help u with the game u wanted it... but im already working on a project :-(. But i would be happy to help you program if you ever needed it. (I dont know DX but i could probably help you if you ever want to put in some fancy 2d effects stuff like fake shadowing)

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KaMiKaZ    122
MaNiAK - even though the game is gonna be crazy, im not sure if i wanna make it _that_ insane

TechnoHydra - cutscenes wud be good, but i want to have a lot of the plot revealed in the actual gameplay too

im gonna make a website for the game soon... also, i''m interested in any ideas for the game you have, so email anything and everything to KaMiKaZ04@hotmail.com
~~KaMiKaZ

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Scarab0    122
I''m not sure how advanced your knowledge of graphics API''s is, but if it''s not that good I suggest you pick-up a book on isometric games in DirectDraw7. (Don''t worry DirectDraw7 is still in DirectX8) But if you''re more experienced, you could use Direct3D8 or OpenGL for your 2D graphics. This alows much more neat effects at the expense of a bit more complexity.

Oh and for another book recommendation, Windows Game Programming for Dummies by Andre Lamothe is a really great book for beginners. It teaches Win32, DDraw, DSound, DInput. Don''t be fooled by the ''for Dummies'' in the title. I haven''t read Tricks of the Windows Game Programming Gurus though. It might be even better than WGP for Dummies. Just make sure to get another book on DirectDraw isometric games afterwards.

Dirk "Scarab" Gerrits

''If knowledge is power, than to be unknown is to be unconquerable.''
- Unknown Romulan Centurion

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MaNiAk    122
tricks of the windows game programming gurus is probably better. It has physics stuff and DDraw, DSound, DInput, AI stuff, and its 800 pages big so it probably goes into more depth then the dummies book. But the only problem is it has about 5 pages on isometric stuff and all it does is explain 3 methods of doing it but it only explains the methods of doing... not really how to go about implementing them. So instead of having kamikaz spend all that money just to implement isometric stuff lets just have him make a bloody ass game thats a side view.

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KaMiKaZ    122
you really think my game shud be side-scrolling don''t ya MaNiAK? well, maybe there can be a hidden level like dat yeah, TOTGPG is a much better book than windows game programming for dummies (i''ve read a little of wgpfd, and it was nowhere near TOTGPG) YAY!!! THERE''S A SECOND PAGE TO THIS POST!!woohoo!
~~KaMiKaZ~~

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3dcgi    127
In answer to an earlier question. Yes a game should have a target audience, but there''s no reason that target can''t be you. I bet if you find the game fun to play even after having tested it day in an day out others will like it too. The concept sounds very cool and zany so when you finish it I''m sure you won''t have trouble attracting attention.

--
http://www.3dcgi.com/

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KaMiKaZ    122
long time no updates... sry every1, but my summer's been full of stuff (washington dc, mountain biking, etc...) but i did manage to work a little on CMD. i've developed a pretty good interface which i will probably use in the game: a mix between diablo and baudler's gate (a.k.a stuff on bottom on both sides) and have come up with a few gameplay concepts.

first off, im going to try to make the gameplay as untraditional as possible. this includes making character levels/experience points totally invisible to the user, and only used for select parts of the game. also, magic is a little different than usual, and is divided into two types: item-derived one-use spells, and Guru Duck Abillities.

the GDA's (not to be confused with Nintendo's GBA) will be an intergal part of the game. for example, the Holy Quack can be used to scare away enemies. as you improve your skill with this ability (improving not meaning getting exp), the spell will work with stronger characters. in case you haven't made the connetion, this will replace the "run away" option in fighting. in addition, these abillities will have to be learned from Old Fat Ducks, which there are only a handful of in the game.

as far as the actuall weapon combat goes in the game, there is not much to say. the user can carry up to four at a time (three in inventory, one active), and can be remote (explosives, traps, etc) or normal (traditional weapons). any ideas for weapons would be greatly apreciated. but i have invented one weapon:

the whacking stick!!!
this stick allows the user to whack various enemies over the head multipule times. sound effects included!

hehehe, whacking stick. well, i also haven't had too much time to make a website, but i will have one up and running by the end of the month. more later.
~~KaMiKaZ~~

oh yeah, and email anything and everything to KaMiKaZ04@hotmail.com

Edited by - KaMiKaZ on August 15, 2001 10:53:57 PM

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