PRO Edit

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12 comments, last by ChrisE 24 years, 5 months ago
Did I miss something? You just commented out my ifdefs which shouldn't do anything?
Author of Power Render (http:/www.powerrender.com)
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Hi Chris,
Note I am writing an app that runs windowed, as does the ProEdit so I have removed the #define USE_FULLSCREEN.(I presume you have to)
without commenting out the lines mentioned, the Hwnd would Initialize using WS_EX_TOPMOST, whereas with the USE_FULLSCREEN defined it would Init using WS_OVERLAPPED.
I am going to try WS_EX_OVERLAPPED in place of WS_OVERLAPPED (which seems to be the method causing all the probs)

Cheers
Darrin
(PS I am working from guesswork as windoze programming is not really my strong point)

I also forgot to mention that the new PRO Viewer/Editor is using 3D NOW optimized routines. I'm not finished with all the routines yet but some of the main things like matrix multiplies and vertex transformations are 3D Now optimized.

Make sure you grab this utility from www.egerter.com because it's much nicer than the previous utilities.

Author of Power Render (http:/www.powerrender.com)
Hi Folks,
Now works nicely under win2000.

in WinUtil.c

hWndMain = CreateWindowEx (
#ifdef USE_FULLSCREEN
WS_EX_TOPMOST,
#else
WS_EX_OVERLAPPEDWINDOW,
#endif
"PRClass",
etc etc

please note the only change is from WS_OVERLAPPEDWINDOW to WS_EX_OVERLAPPEDWINDOW

and also note this only applies where shown above.

Cheers
Darrin

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