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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Gaiiden

Welcome to the Events Forum!

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Welcome to the Event for Gamers/GameDev.net Events Forum. We have partnered with Events for Gamers in order to keep better track of all the game industry and consumer events happening out there around the world - there are lots!! Events for Gamers is a website that provides news, dates, and other pertinent event information - very similar to our own Events Calendar but with lots more information. In fact, our Events Calendar will soon be much more closely-tied to the E4G site in the near future. For now though, we've created this forum for people to talk about specific upcoming industry events - see who's attending, arrange carpools or room shares, etc. You may have noticed that you can't create topics in this forum - the forum moderator Mathew Anderson (founder of E4G) will be posting topics for new conferences/events as they are announced (as well as ones currently forthcoming). This is so that each event only has one discussion thread attached to it, and that thread will start with conference details from E4G. What if you can't find the thread for an event you want to attend? In this case either Mathew hasn't gotten around to creating it yet, or he doesn't know of the event in question. In either case, there is the Event Suggestion thread for you all to request a thread for an event you can't find one for.
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Thanks Gaiiden for posting this welcome! I am happy that GameDev.net has been willing to work with us promoting game events in the industry. Events For Gamers is a main portal in this endeavor.

As Gaiiden has mentioned, there is much work to be done in bringing E4G closer to GameDev.net, and bringing an even more content rich feature list to you for your favorite game events.

If you have any suggestions or general comments on improving E4G, please let us know!
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We're beginning the transition from our forum system, over to hosting our forum discussions at GameDev.Net. We want to start with a focused and core community, and there is no better place to start than here.

In the coming days you'll see all of the Events For Gamers forum links redirected here. There will be a point at which we spearhead a local forum system again, but for the meantime, Events For Gamers discussions will occur here.
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