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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Gaiiden

Game Developers Conference 2010

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Date: March 9-13, 2010 City: San Francisco, CA Location: Moscone Convention Center Event Info The Game Developers Conference (GDC) is the world’s largest professionals-only game industry event. Presented every spring in San Francisco, it is the essential forum for learning, inspiration, and networking for the creators of computer, console, handheld, mobile, and online games. The GDC attracts over 18,000 attendees, and is the primary forum where programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games gather to exchange ideas and shape the future of the industry. The GDC is produced by the Think Services Game Group, a division of United Business Media. Full Event Page
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There may be changes to this list but so far the GDNet staff/mods who will be attending this year are:

- Sean "Washu" Kent
- Mike "ApochPiQ" Lewis
- Kelly Murdock
- Drew "Gaiiden" Sikora
- Richard "Superpig" Fine
- Ian "The Senshi" Overgard
- Trent "Mittens" Polack
- Tiffany Smith
- Tom Sloper
- Dave "Myopic Rhino" Astle
- Kevin "KHawk" Hawkins
- Promit Roy
- Melissa "FrizzleFry" Astle
- Dave "InoccuousFox" Mark
- Dan "Obscure" Marchant

We'll have a booth again this year as well so everyone please stop by to say hi! We'll be keeping you posted here on any sort of get-together or special giveaways we have for the GDNet community members attending the show. Let us know if you'll be there too
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Ooops. That's right [smile] Also, I had to modify the list a bit as some people are teetering on the edge of attendance now and some canceled plans to attend
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just register for the summit & tutorials pass, woot!
attending the "The 10th Annual Game Design Workshop" tue & wed
staying till saterday
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Just registered for the Summit/Tutorial pass myself. iPhone/Indie summits.

Very excited.

Especially since I live in the area now and I don't have to deal with the horrid parking situation (hey, wifey, could you drop me off in the city? kthx)
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Be sure to stop by the booth guys! We'll be showing off the new site
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I mainly lurk here, but I will be attending this year (2nd time, went in 2008 as well), again as a student just trying to learn and pick things up. Will be there all week, getting in on Monday night. Looking forward to maybe meeting one or two of you while there.
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Excited about the mixer on Friday. My first time at GDC but also am excited for the parties on Wed Night and the Wild Pockets Party Bus that is going between them and returning to the hotels. www.wildpockets.com/partybus
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WOW that's awesome thanks for the link. For the last few conferences I've been tweeting about "hopping on the party bus" as I traveled on foot (or friend's car or taxi) between parties - now I'll be doing it literally, hahah
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