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How do I make a cylinder directly in the code ?

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you could hardcode the sphere, which would be the hard way, or you could use glut. I don''t remember the exact parameters, but it''s some thin like this:
glutQuadric(something I don''t remember);
I don''t even know if those names are correct, but do a search on Opengl.org for glut quadrics. you should find it.

Never underestimante the power of stupid people in large groups.

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