Quote:Original post by Ysaneya
If you use the latest drivers, then I would suggest to rollback to previous drivers and see if it makes a difference. Your problem really starts to look like a driver problem to me.
It shouldn't be a driver problem. I've tested the shader on two different computers. One of them is a laptop with a Nvidia GTX 260, the other is a PC with a
Nvidia 9800. Those two computers use different but recent drivers, and the shader performance problem happens on both of them.
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Other than that, maybe you could give a try to storing your data in 1D textures instead of an array of constants. I've seen strange behaviors when accessing an array of constant uniforms in the past, although that'd be surprising on a GTX 260.
Yes, that could be a good ideia. Thanks.