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morphing mean?

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yeah...ok...well i assume by "mean morphing" you mean interpolation. Basically you have a set of vertices with a start position and an end position. You want to "morph" these vertices from start to finish to create an animation. To do this, first determine how many frames you want (how smooth the animation will be) then go through every vertex. you add (newpos-oldpos)/numframes to the vertex each frame.

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