MD3 stuff questions.....

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0 comments, last by HalfLucifer 22 years, 8 months ago
I''d like to make a md3 loading program, but when I downloaded md3 models from Polycount, I found that files''re all in pk3 format. How could I properly extract the md3 and other required files of the model from that pk3 pack? And I noticed that there''s a "animation.cfg" which defined the model''s animation. Is that also part of file in the original pk3 pack? Someone knows where I can find the md3''s framelist and data structure list? I have not found them in Planetquake.... Thanks a lot lot.
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PK3 is basically a renamed Zip file. Just change the extension to Zip, and use your favorite unzipping program to extract the files.

The animation.cfg specifies the first frame, num frames, looping frames, and frames per second per animation routine. The default Quake3 models in pak0.pk3 have commented animation.cfgs.

For md3 loading code check out qview.

Edited by - Elixir on July 31, 2001 4:03:41 AM

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