D3DXCreateSphere(pDevice,1.0f,10,10,&Mesh,NULL);
In my renderfunc I set the Position of the sphere. The Position is taken from a Vector:
D3DXMATRIX position;
D3DXMatrixTranslation(&position,1300.0f,157.0f,63.0f);
Device->SetTransform(D3DTS_WORLD,&position);
Mesh->DrawSubset(0);
When I look ingame to this position no sphere there. Is there something wrong with my MatrixTranslation?
greetz
[Edited by - KN4CK3R on January 28, 2010 12:01:44 PM]