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IDirectXFile

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Can somebody give me some clue on how this IDirectXFile object works, especially when u load from x files that has bones information ??? I follow this steps from SDK, and then I used the files generated from Milkshape 3d, but the bones structure doesnt load.. err.. well ??

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I don''t think the current Milkshape-Exporter for .x-Files is able to convert bones, at least the one I know isn''t.

Erluk
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The show must go on...
bis zum bitteren Ende

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Oh, come on, don''t tell me u have make those .X files mannualy,
there''s must be some tools or else to make objects and animation right ??
can somebody give me a hint what ussually game developers uses ??

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Guest Anonymous Poster
Does your 3D rendering program happen to have an option to export to 3D studio max (3DS) files? If so, export in that format. Then run the convs3ds.exe utility located in the \mssdk\bin\DXUtils\XFiles\ directory of the DirectX 8 SDK to convert it to an X file. There''s a text file in the directory that explains how to use it, and it''s also explained in the SDK documentation.

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