Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

yanuart

IDirectXFile

This topic is 6194 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Can somebody give me some clue on how this IDirectXFile object works, especially when u load from x files that has bones information ??? I follow this steps from SDK, and then I used the files generated from Milkshape 3d, but the bones structure doesnt load.. err.. well ??

Share this post


Link to post
Share on other sites
Advertisement
I don''t think the current Milkshape-Exporter for .x-Files is able to convert bones, at least the one I know isn''t.

Erluk
-----
The show must go on...
bis zum bitteren Ende

Share this post


Link to post
Share on other sites
Oh, come on, don''t tell me u have make those .X files mannualy,
there''s must be some tools or else to make objects and animation right ??
can somebody give me a hint what ussually game developers uses ??

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
Does your 3D rendering program happen to have an option to export to 3D studio max (3DS) files? If so, export in that format. Then run the convs3ds.exe utility located in the \mssdk\bin\DXUtils\XFiles\ directory of the DirectX 8 SDK to convert it to an X file. There''s a text file in the directory that explains how to use it, and it''s also explained in the SDK documentation.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!