DirectX 8 - nah?
If you are running DirectX 8 on your PC does this mean older code that uses direct draw will not work?
no, it will still work. just program as if you were using the directx 7 api. upgrading your run-time version of directx won''t make your older dx programs stop working.
Actually, "wrong" in that sentence is used incorrectly. Because wrong is an adverb, it be "wrongly", although that sounds strange... Possible corrections:
*pssssst* You spelled "captain" wrongly.. (adverb)
*pssssst* The spelling of "captain" is wrong.. (adjective)
*pssssst* "captain" was wrongly spelled by you.. (adverb)
*pssssst* You spelled "captain" incorrectly.. (adverb)
I''m only saying this because I''m purfekt!
*pssssst* You spelled "captain" wrongly.. (adverb)
*pssssst* The spelling of "captain" is wrong.. (adjective)
*pssssst* "captain" was wrongly spelled by you.. (adverb)
*pssssst* You spelled "captain" incorrectly.. (adverb)
I''m only saying this because I''m purfekt!
DirectX was designed as a COM interface, which means that no matter how many times Microsoft upgrades and/or modifies it, it *must* support all older versions. You can access the IDirectDraw7 interface by dereferencing the object directly.
Wow! You guys even remembered to keep the right number of ''s''s in "*pssssst*". But if you want to get really picky about grammar, then you could probably be talking about it forever.
Your code will work fine but microsoft seems to derive some sort of pleasure by making life harder for other programmers: the sdk that presents the material doesn''t have other DirectDraw support explained and so you will want to preserve the DirectX 7 sdk for the purpose of aid in writting code for older implementations. (Although it does have the aggreable feature that separates the VisualBasic and Visual C++ implementations.)
Your code will work fine but microsoft seems to derive some sort of pleasure by making life harder for other programmers: the sdk that presents the material doesn''t have other DirectDraw support explained and so you will want to preserve the DirectX 7 sdk for the purpose of aid in writting code for older implementations. (Although it does have the aggreable feature that separates the VisualBasic and Visual C++ implementations.)
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