Sign in to follow this  

BSP, OCT, and QUAD Trees Implementation

This topic is 2901 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Can anyone point me a straightforward and simple implementation if BSP, OCT, and QUAD Trees using C++ and DirectX? Thanks.

Share this post


Link to post
Share on other sites
Sign in to follow this