dx9/dx10 corrispondence
hy.
I'm search for documentation on the dx9/dx10 corrispondence enums and costants ,exist?
For ex : i have an example with:
D3DTEXF_POINT in dx9
what is the corrispondence in dx10?
Thanks.
D3D10 encapsulates such states as state objects.
For example, texture filtering settings are a part of the ID3D10SamplerState interface, backing object of which you can create by using ID3D10Device::CreateSamplerState. This method takes in a D3D10_SAMPLER_DESC, one field of which is the texture filtering setting.
There is no guarantee at all that the enumerations' numerical values are equivalent between D3D9 and D3D10. However, all D3D10 enumerations are documented in the SDK - for example, if you go to the docs on D3D10_FILTER, you should find the other enums easily too.
For example, texture filtering settings are a part of the ID3D10SamplerState interface, backing object of which you can create by using ID3D10Device::CreateSamplerState. This method takes in a D3D10_SAMPLER_DESC, one field of which is the texture filtering setting.
There is no guarantee at all that the enumerations' numerical values are equivalent between D3D9 and D3D10. However, all D3D10 enumerations are documented in the SDK - for example, if you go to the docs on D3D10_FILTER, you should find the other enums easily too.
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