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Quantum Event™ Games is pleased to announce the release of Quantum Engine v1.0.2. Changelog:
  • Dedicated site at http://quantum-engine.com
  • Added Quantum Asteroids game example
  • Added code template (CTRL+J) support in the IDE (pascal only)
  • Added code completion (CTRL+SPACE) support in the IDE (library routines only)
  • Added param hint support in the IDE (library routines only)
  • The structure view will now allow you to navigate classes in .dpr project files.
  • Fixed 100% CPU usage when running EXE from IDE.
  • Disable/Enable certain menu options at appropriate times

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We just got a new feature implemented that will allow you to create dynamic loadable modules (DLMs). You would simple change the filename of the {@EXENAME "filename.ext"} project directive to a .dlm extension and a DLM file will be created rather than an EXE.

Now in your main code you instantiate a TQEDLM object, call LoadFromFile to load the module into memory. You then can access the routines (CallRoutine) and classes (CreateObject, DestroyObject, CallMethod) declared in the interface section of the units in the DLM module. Cool stuff.

It is planned to have DLM support in the next build.

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Footage from the Quantum Asteroids (WIP) demo game included in the Quantum Engine distro. Classic Asteroids shooting mayhem. One example of the many 2D game types that can be made with Quantum Engine.

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