Sign in to follow this  

XNA Model.Tag

Recommended Posts

Hello, I own Autodesk's 3ds max and MotioBuilder but unfortunately I am not an animation artist just a humble programmer. My problem is that I try to load a Model in my XNA game but the Model.Tag property is always null and thus I cannot use the animations that are included in the model. My content processor works fine as I have tested other ready-made models but I want to use the one I made in this case. I encountered that smooth binding is needed but thats the "naming" in Maya which I don't own. Does anyone know how its called in 3ds max or in MotioBuilder? Also is there any other way to export my fbx so that the Tag property is not null? Also in the MotioBuilder my model looks fine but when I load it in 3ds max only the skeleton moves leaving the model behind in a standstill

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this