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riruilo

Which one do you prefer, Bullet or ODE?

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Hi! Which one do you prefer, Bullet or ODE? And Why? I have to choose one of them for my small school game. It seems to me Bullet docs are better than ODE, but idea about engine itself. Thanks in advance.

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ODE, by miles. It's a bit more complicated to set up, but when you've done so it works in all cases.

I found bullet to be riddled with holes (pun intended but also meant). It needed way too many hacks and frigs for the pool game I wanted to use it for and it was never right. ODE went straight in and worked as expected as soon as I figured out the horrible friction stuff.

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Just don't try to roll over any "slivers" or make two spheres a few inches across and expect them to actually touch before colliding.

This could rapdily descend into a PC/Mac war, so I'll state right now that I reckon a "small school project" should probably use Bullet anyway and work around any problems - it's definitely easier to setup.

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Quote:
Original post by Rubicon
Just don't try to roll over any "slivers" or make two spheres a few inches across and expect them to actually touch before colliding.
Yeah Bullet is unstable for objects smaller than 10cm. Even a large object which is only 2 inches thick on one axis will go a bit crazy in bullet. In my situation I was simulating a Car colliding with other "a few meters"-sized objects, so it worked well.
Quote:
This could rapdily descend into a PC/Mac war
Hehe, good old programming-holy-wars ;) This is just about personal preference though, not trying to prove that one is better than another.

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