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The Steve

DirectX UI programming links?

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The Steve    143
Here's a nice link to what I'm talking about:

http://i651.photobucket.com/albums/uu237/tillian_stalfenberg/Lets%20Play/MassEffect2009-07-1922-55-47-93.jpg

Steve

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blackbird04217    144
Well, it takes good content. Get an artist that can design a consistent, polished look. Add a few features that will fade things in/out as needed and slide things around (basically add some subtle, smooth, UI effects).

I hope that helps, but it comes down a lot to the content.

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The Steve    143
I actually have the artist. I was more curious as to, well, how to make the font affects appear on the screen with the background he designed. For example, take the DXUT sample from the Directx9 SDK. There, they have some sort of static control that has a nice background - but, like almost all directx, I can't seem to find how they did that without digging through a ton of objects that build off of this, which build off of that, which build off of that, etc.

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