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SIHOG

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because you''re system can''t handle all of the polygons and/or the fill rate. the bigger it is the more polygons you''r drawing. on most 3d hardware that shouldn''t be a problem. try adding these lines to your code:
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
that way only the polygons facing you will be drawn.


Never underestimante the power of stupid people in large groups.

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