• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Vento

Degree

2 posts in this topic

So I want to break into a game industry as a programmer. First of all I looked for a University even thought I do not expect that University will do everything for me, I still think that it should effect my programming. Some people said that Teesside University prepares games programmers the best. Or at least very well. So I've looked into their site and have found this course: Computer Games Programming. I have several questions about it: 1)Is anyone learning this course in Teesside University? How is it? What specific do you do there? 2)I've seen that some companies require Software Engineering to be hired. I wonder is this course the same with some more stuff into games programming or is it absolutely different course? I just wonder if this course would matter when looking for a job. 3)Is it hard to find a job as a game programmer? Some sources say that it's not while some of them say it is. I do not really want to make software for companies databases and etc - it looks too boring for me. And totally unchallenging. Probably the most important question (out of those 3) is the 2nd one. I don't want to study a course that wouldn't give me too much usage. Unless it would be super-useful for my programming experience.
0

Share this post


Link to post
Share on other sites
I'm studying Software Engineering at The University of Texas. I wanted to pursue a degree in Computer Sciences, but I like Software Engineering more because I prefer to work closer to the hardware. I have two close friends in Computer Science and I get a lot of questions from them regarding memory management, computer architecture, and operating systems because they aren't covered very well in the computer science department. Instead, they can write about a hundred different searching/sorting algorithms, build all sorts of data structures (although not quite understand what's going on behind the scenes), understand neural networks and a bunch of topics that are a little too abstract for me.

I only delve into game programming as a hobby, but my two cents are that if you want to get into the industry, you need exposure to both sides.
0

Share this post


Link to post
Share on other sites
Quote:
Original post by Vento
I don't want to study a course that wouldn't give me too much usage. Unless it would be super-useful for my programming experience.

Stop limiting your life and wasting your time and energy by worrying about what you DON'T want. As we've told other posters recently, any degree program you take will include required courses that you THINK you don't need or want, but will be useful for your life.
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0