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ehmdjii

blending not working on certain pc

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hello, i have a pc where the blending looks weird. for example a solid black color appears red with some alpha. the pc is 64bit win7 and has a GF9600 with the latest drivers. it seems as other 3d stuff (games) are looking fine. everything looks fine on other pcs. here is what a particlesystem looks like: and here is what it is supposed to look like: i am using GL_ONE, GL_ONE_MINUS_SRC_ALPHA to achieve the glow effect. here is a text, that is actually supposed to be yellow with a black outline: thanks for any help on this issue. [Edited by - ehmdjii on February 13, 2010 5:11:57 AM]

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Hey ehmdjii,

What is the bit depth of the textures used for the sprites, and
how do you create them?

What blendmode are you using, etc?
Have you tried running your application on other machines?

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thanks i just figured the problem out.

it seems, since this is a 64bit system, my texture loader is loading the textures with a wrong byte order. after all this has nothing to do with blending.

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