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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Wolfy

what degree and which college

3 posts in this topic

Hello i am 17 year old(soon to be 18) and i will be graduating from high school around june. i live in greece but i can move to us or england in order to study in a college. The job that i would like to do is game designer, i know that u dont need to have a specific game design degree to become one but i would prefer to study game design in a college because i want to study something i am passionate about. 1)From what i ve seen, if u are going for a bachelor in game design the lessons u do revolve around,basic to medium 3d animation,basic to medium programming, and generally deep theory about games. Am i correct? please correct me if i dont know something correct. 2)i ve seen that many game designers have a 4 year bachelor degree in commputer science. what exactly u learn if u are studying computer science? because i think it as an alternative certificate if i cant find a good game design school 3)since i am mainly thinking about a game design degree i would like to know which are the top accredited schools at us or england. i have found a few of them but i ve also seen that a few colleges like westwood and iadt arent really accredited and that it is really difficult to find a job with a certificate from these colleges. So i would like to know what schools teach a 4 year bachelor degree in game design and you get a worthy bachelor certificate. i dont want to go to the wrong school and suddenly after 4 years see that my certificate worths nothing. also what is the difference between the natinal and regional accreditation? because i ve heard that only reginal accreditation schools are recognized by all other colleges and universities as well as employers 4)since finding a game design job right off college graduation is almost impossible, starting from QA tester is the only way,a)do these years u work as qa count as game design expirience? b)i ve seen most jobs require u to have a released title, since QA tester help a lot in the production of a game is it valid to tell that u worked on a title that is out?c)for how long u will need to work as a QA to sometime climb to game design job?(any speculations?)d)how much money you earn from this job? thanks in advance [Edited by - Wolfy on February 13, 2010 9:19:50 AM]
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2. You should only go for a CS degree if you are passionate about programming.
4. No, you don't have to start in QA. If you did get a CS degree, you could break in through programming. Otherwise, if you got a Game Design degree, you could break in through level design.
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There are very few good game design programs. A lot of the stuff you'll learn will be self taught or learned online.

Biggest tip is to do whatever it is you want to do in your spare time. If you want to do level design, get UDK and make some levels. If you want to program, make some games. If you want to do art, draw/model/animate.
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Quote:
Original post by way2lazy2care
There are very few good game design programs. A lot of the stuff you'll learn will be self taught or learned online.

Biggest tip is to do whatever it is you want to do in your spare time. If you want to do level design, get UDK and make some levels. If you want to program, make some games. If you want to do art, draw/model/animate.


yes i understand what you mean and i also think that is the best method for learning but in order to have a chance for an interview you need to have a resume with a bachelor degree, if you dont have one you may never even make it for an interview.
so i would like to know from which colleges in game design degree you ll have the more chances being invited in an interview?
i would just wanted to know a few colleges that are known in the game industries a lot and have a good reputation.
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