Quote:Original post by Platinum_DragonQuote:skill leveling come from completing achievements which are unique challenges with differing difficulty and experience rewards.
This line is a simple abstract line that will take lots of work because the application of this simple statement is the bulk of a game. This design will is good, but to implement it at a plausible rate is difficult. That's why creating an RPG is better than an MMORPG for a simple statement but complex application.
Good thing I'm not going for an MMO. Also, it is the bulk of a game's character progression system, but not the bulk of the game. In fact you would probably call some of my other ideas the "bulk of a game" as well. :P
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What do you guys think is the best way to present these challenges to the player?