Jump to content
  • Advertisement
Sign in to follow this  
Headkaze

Texture Packer v1.4

This topic is 2562 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Texture Packer is a program that packs images into textures for use in OpenGL and DirectX applications. It creates a data file which gives the name and coordinates of each image in the texture. These are also known as a texture atlas. It uses a rectangle packing algorithm based on the pseudo code in the article by Jim Scott.

Features

  • Supports .png, .bmp, .jpg, .gif and .tif image formats
  • Recursively process a directory of images
  • Output to text or xml format
  • Supports multiple texture output
  • Supports spacing between texture and alpha or colored backgrounds
  • Use size limits to fit more images or resize images
  • Supports Nearest Neighbor or Bilinear filtering
  • Supports resizing to nearest power of 2 and maintaining aspect ratio
  • Includes Sprite Sheet Slicer tool for cutting up sprite sheets into separate image files
    Texture Packer Website

Share this post


Link to post
Share on other sites
Advertisement
Version 1.4 Released.

- Added Sprite Sheet Slicer Tool

MODS: This might be better suited for the Announcements section?

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!