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Texture Packer v1.4

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Texture Packer is a program that packs images into textures for use in OpenGL and DirectX applications. It creates a data file which gives the name and coordinates of each image in the texture. These are also known as a texture atlas. It uses a rectangle packing algorithm based on the pseudo code in the [url=""] article by Jim Scott[/url].


[list][*] Supports .png, .bmp, .jpg, .gif and .tif image formats[*] Recursively process a directory of images[*] Output to text or xml format[*] Supports multiple texture output[*] Supports spacing between texture and alpha or colored backgrounds[*]Use size limits to fit more images or resize images[*]Supports Nearest Neighbor or Bilinear filtering[*]Supports resizing to nearest power of 2 and maintaining aspect ratio[*]Includes Sprite Sheet Slicer tool for cutting up sprite sheets into separate image files[/list]
[url=""]Texture Packer Website[/url]

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