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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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PlayfulPuppy

Writing a cover letter/CV for a design position

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I'm helping out a published author friend to find a job in the industry as a designer/writer, and I'm just looking to get him some tips on applying for positions. He does have previous work experience on Operation Flashpoint, but he's unsure as to whether or not this experience would count for or against him seeing that OFP, being close to 9 years old now, is such an ancient qualification. Now, the thing is, I've normally applied for programmer/artist positions, and I've generally been of the mindset to keep your applications as formal as possible. However when it comes to positions that are far more centered around a applicants personality, would it be best to try and let some of that character show through and go for an informal cover letter or just go for the standard 'This is what I have done, what I can do, what I want to do, and how I intend to do it' sort of approach. Does anyone here have any experience in such a position? What's worked for/against either you or potential applicants?
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Original post by PlayfulPuppy
However when it comes to positions that are far more centered around a applicants personality.....

Writers are hired for what they can do - write, just as programmers, artists or designers are.

A non-standard resume/letter just tells me that the applicant either
a. Hasn't bothered to find out how to write a resume/letter
b. Feels that their resume is lacking and is attempting to distract from that

It is basically a red flag and will make me look closely to see what it is they are trying to hide.

Quote:
...he's unsure as to whether or not this experience would count for or against him seeing that OFP, being close to 9 years old now, is such an ancient qualification.

and this would appear to be what he wants to distract attention from.
He has some experience. That is good. There is a 9 year gap, that's bad. How bad depends on what he has been doing over the last 9 years. If he has been writing in another field then that is current experience. If he has been working is a supermarket then he is going to have a much harder time convincing an employer that he is actually a writer.

In either case the best way to show that he can write is to include some of his best work in a portfolio and leave the cover letter alone.

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