Sign in to follow this  
Fox32

Direct3D 11 Rendering Problems

Recommended Posts

I start to move form DirectX 9 to DirectX 11 (Using feature level 10.1). I try to render a simple rotating cube, but my output looks relay crazy. When I debug the application using PIX, it looks like the shader code would be ok. What could be a reason for the crazy output in the viewport-Window? I could post some code, but that are more than 1500 lines and I don't know where to problem could be. Does somebody has an idea, what I can try to solve this problem? PS: I can give you more information, when you say me what you need [Edited by - Fox32 on February 14, 2010 8:26:33 AM]

Share this post


Link to post
Share on other sites
-> How do you set up your matrices and viewport?

I found the problem: I forgot to create the transpose of my WorldViewProjection Matrix. Now it looks like a real rotating cube.

Thank you for you help!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this