Direct3D 11 Rendering Problems
I start to move form DirectX 9 to DirectX 11 (Using feature level 10.1). I try to render a simple rotating cube, but my output looks relay crazy.
When I debug the application using PIX, it looks like the shader code would be ok. What could be a reason for the crazy output in the viewport-Window?
I could post some code, but that are more than 1500 lines and I don't know where to problem could be.
Does somebody has an idea, what I can try to solve this problem?
PS: I can give you more information, when you say me what you need
[Edited by - Fox32 on February 14, 2010 8:26:33 AM]
Might be face culling. Try zooming the camera out, and turn off face-culling. Perhaps some of your triangles are facing inwards and some outwards from the cube.
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