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aaronT

Can I see if i have this right?

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aaronT    100
OK. Say i have a game plot. I'm in the process of designing the characters and whatnot, K? After i have the characters designed, how long would it take for me to get the prototype out for a RPG game? (I'm willing to learn all the aspects of game making...except for audio.) and when i do have the prototype out, where do i go from there? No need to lecture me, I just want a simple answer

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Tom Sloper    16062
Quote:
Original post by aaronT
1. OK. Say i have a game plot.
2. After i have the characters designed, how long would it take for me to get the prototype out for a RPG game? (I'm willing to learn all the aspects of game making...except for audio.)
3. and when i do have the prototype out, where do i go from there?
4. No need to lecture me, I just want a simple answer

1. A story is not a game design. Read these:
http://www.sloperama.com/advice/specs.htm
http://www.sloperama.com/advice/lesson13.htm
http://www.sloperama.com/advice/lesson10.htm
http://www.sloperama.com/advice/lesson28.htm

2. Four years to learn Computer Science while minoring in art and writing, plus two years making a portfolio, plus at least two years in the industry. By then you'll realize that you need others, that to make an RPG by yourself is far too much work.
http://www.sloperama.com/advice/lesson16.htm

3. That depends on where you want to be. You didn't tell us what your goal is, probably because you assume we already know, and that we all share the exact same goal. Maybe these address some of the goals you have in mind:
http://www.sloperama.com/advice/lesson21.htm
http://www.sloperama.com/advice/lesson29.htm
http://www.sloperama.com/advice/article60.htm

4. There is no simple answer, especially since you didn't tell us enough, like how old you are, how much education you've had, what your occupation is, what your goal is.

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aaronT    100
HAha I don't think that the OPHR whatever engine is right for me. I'm gonna give Reality Factory 2 a go when it comes out...if that doesn't work, I'll use the Ogre/Bullet combo or Irrlicht. Right now I'm making the plot and modelling characters...

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doomhascome    142
Ultimately, everything depends upon coding ability, and complexity of the engine you need. If it's a choose your own adventure, you could likely whip something up in a matter of days. If you're trying to make another Dragon Age: Origins, it will take a matter of multiple years, and that's assuming you have a team with you.

However: once you have the prototype, there are a bunch of things you can do:

If you made it in Flash, you can publish it on Newgrounds, Kongregate, Armor Games, or other such flash portals.

You can try to form your own company, and get some investors. Note, however, this will very likely fail

You can submit it with your resume to a gaming company. Would allow you to get a higher level position that otherwise, assuming you make it.

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sunandshadow    7426
Taking the 13 yrs. old part into account, here is a really simple answer. What existing game is the most similar to yours? Play it and make a list of everything in it. Monster, attacks, locations, quests/puzzles, inventory, equipment, etc. If you haven't made the equivalent thing for your game yet, there's something you could do next.

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Diodor    517
My advice is to install DosBox, download Dune 1 and play that game. If you try to make a game more or less like that one, there is a chance you'll have something nice and playable and more or less complete in a summer or two.

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Ashaman73    13715
Here is an simple answer:
I have a rpg in development and I think I need an other 1/2 year to get it into alpha stage (=playable demo). I've done this with a friend where I have done all the coding, the designing and lot of art. So, yes it is most likely possible, even if I don't have the proof yet (cause the game is still in development).

Well, now some hard facts:
The game(engine) is indevelopment for more than 11(eleven) years. This has been done so fast, because of a lot of experiences including a degree in computer science, working in the game industry and working as an IT professional.

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