Jump to content
  • Advertisement
Sign in to follow this  
WuTz

XAudio2 - Spectral analysis?

This topic is 3074 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi there! I want to see a Sound Spectrum, like this one in my game: snorqv.jpg I need both, the left and the right one. But the left one is more important. After using google, I found out, that I have to use a "FFT". This seems to be pretty complicated :( Is there any easy sample code, which shows how to do it with XAudio2? Thanks for helping me! :) [Edited by - WuTz on February 14, 2010 10:02:42 AM]

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!