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draconar

OpenGL OpenGL primitives drawing

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Hello all, As my plan is getting some shape and turning out to something, I'm going to need tons of help with OpenGL. My plan is to program this game/art concept using only 2D (or '2.5D') graphics with OpenGL primitives. But I dunno where to go from here. I'm using SDL as my 'backbone' for keyboard and sound input and I can already draw some very primitive shapes on screen. I would like to know if there is some book/tutorial leaning on that direction, the drawing of more 'advanced' 2d shapes using OpenGL. I have seem some very beautiful and organic graphics made with only 2d OpenGL primitives and I'm planning on doing something in this vein - e.g. Everyday Shooter.. cheers, Fabio p.s. btw, how do I post linked URLs here? is there some code to turn the URLs on in the posts?

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Hello draconar,

I suggest you look into displaylists and vertex buffers,
and perhaps create a program in which the user can
create and color 2d models from gl primitives.
This could be turned into an editor for your vector objects.
This way, you also get more experience in primitives and projections etc.
You should be able to use regular html in your posts, see the FAQ.

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