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mazimadu

Please redesign my character

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mazimadu    122
This is a character I designed back when I was in high school. Since he was my first creation, I placed a lot of love into the little guy and have featured him in 3 games. Unfortunately, I want to make the transition from 2D games to 3D games and have found that Kyle(the name of my character) has become very unwieldy. His proportions are a bit off and don't work well if turned into a 3D model. Since I can't bring myself to it, may I please ask for a request. I would like anyone reading this to take the ideas placed in the pictures below and redesign my character any way you want. I would like to see how he would look if he where designed using a different style. Please post pictures (or links to pictures) of what you have created. I would like to see how kyle would look re-imagined by someone else. My desgin Additional reference

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sunandshadow    7426
I don't really see what's wrong with the proportions, other than maybe the antennas being too big. In 3D a character like that should have proportions similar to Mario:

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mazimadu    122
You know what, your right. Early N64 games had characters that didn't have necks. I would still like to see how the character would look if the style was changed though.

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Konidias    214
Is his head supposed to be a block or a cylinder? Can't really tell from the provided reference.

Also as a note, it's usually a good idea to avoid big feet on characters, because it makes it incredibly difficult to animate without having intersecting geometry. Some character designs can get around this by giving the character tall and skinny proportions (think goofy or kingdom hearts characters) But your guy is short and squatty so there's really no room for those huge feet.

So anyway, back to my original question... Is he more of a blocky character or did you envision him rounded? His head, body and legs just look like blocks to me. Is that what they should be?

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mazimadu    122
His head is a cube. When I animate him in 2D, I tend to treat the head as if it were a cylinder.
Also, it would be nice if legs were added. This would solve the problem with the feet.

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Konidias    214
Oh I didn't know you wanted the model as well. I made it with Lightwave so it doesn't exactly transition over to Milkshape very well.

It's actually a lightwave model, a rig in a lightwave scene file, and the photoshop file for the face texture.

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mazimadu    122
Ok then, I will just have the model and texture then. I can apply the texture myself.

Also, can Lightwave export to a format that also holds the bones? It doing so would save a lot of trouble

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