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Zeblar Nagrim

Quake 3 curiosity

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The q3 models level of detail varies dependant upon the distance from the camera, there are three different models for each of the standard characters, I think, with the most detailed still only having around 300 poly''s.

The static geometry uses dynamic level of detail on curved surface approximations in real time. Use r_showtris 1 from the console and take a look around. Oddly, with showtris on you can also see that the engine splits and sorts decal quads into the world bsp tree which seems a bit over-the-top to me. I don''t know the poly count for an average level, but 15-25k sounds plausible.


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