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Waaayoff

Directx9 or Directx10?

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I've been learning Directx9 for some time now and I'm now able to make simple games like tetris and pac man. Anyway i was wondering if i should stop learning 9 and start all over with 10? And does 10 differ greatly from 9? will the transition from 9 to 10 take a long time?

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I think that the best way to prepare yourself to DX10 is to use a "shader only" approach in DX9 with SM 3.0
Once you've mastered SM 3.0, going to SM 4.0 or SM 5.0 will be easier.

Transition of DX9 to DX10 it all depends on what you need to "port": currently I'm porting a full engine to DX10 and yes, It takes time ^_^


Regards, Mauro

http://www.breakinglass.com


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You should continue to learn 9, but also focus on 10 or better yet, 11 (using the feature levels).

Are the APIs different? Yes, they are significantly different... however the ability to adapt quickly to various changing circumstances is something programmers have to learn and get used to. Not to mention, if you have the theory in the bag then switching APIs is just a matter of finding the right function call to do what you want.

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