Jump to content
  • Advertisement
Sign in to follow this  
Nazdreg

world coords to screen coords in directx

This topic is 3046 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I am wanting to get the screen coordinates of the bones of a skinned mesh (tiny.x :)) and convert them to screen coordinates. I have googled it but havent found anything for directx. I have managed to get the global coords of the bones origin by multiplying its matrix by the world view and proj matrices and taking the x,y,z coords. Do i then multiply that matrix by the projection matrix? If so, how do i get the screen coords from the result? Thanks in advance, Nazdreg

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!