SORRY! I dont wanna start a argument but.....
ok in one line::
Open GL vs Direct X
Theres normaly a big row over this, I want someone to tell me whats the best??
The "best" is the one you are most comfortable using. Both have advantages and disadvantages.
Maximus is 100% correct. Kill this thread now and nip it in the bud.
btw it sucks because I know you''re asking a legitimate question and you''ve obviously seen how hostile and immature people can get when it comes to this subject..
btw it sucks because I know you''re asking a legitimate question and you''ve obviously seen how hostile and immature people can get when it comes to this subject..
It''d be nice if the people who have used them both could tell their adavantages and disadvantages for people who are trying to decide which one to learn...Thanks
I don''t know either one right now and I was wondering if you could use both of them in the same program. Then you could get the advantages of each and avoid the disadvantages.
Oh god, not again!
Just do a search for the dozens of OGL vs. D3D arguments in the past.
~~~~~~~~~~
Martee
Just do a search for the dozens of OGL vs. D3D arguments in the past.
~~~~~~~~~~
Martee
I dont really want to jump into a religious war, but guess its to late now since im posting something doh.
My take on things is basiclly learn both, and while your at it pick up glide to. No one can tell you which one is best it has alot of factors involved and the only one that can make that choice is the programmer. And to make that choice I think that he/she would need to know both api's.
Now here are some easy outs for the above...
Do you plan on having your game/app/whatever run on anything other than windows platforms? If so your choice most likely is gonna be opengl. Cause directx doesnt have that ability.
Now a feature which opengl cant really compete with is that directx isnt just graphics, its input,sound,network play,etc.
And after learning one of the interfaces the other ones are quite easy to pick up.
Anyways to wrap this up I recommend choosing both or all 3 if you throw in the pretty much dead glide api. You'll be a better well rounded programmer, and be more desirable as a programmer. Nuff said.
Edited by - zenroth on August 1, 2001 10:53:07 PM
My take on things is basiclly learn both, and while your at it pick up glide to. No one can tell you which one is best it has alot of factors involved and the only one that can make that choice is the programmer. And to make that choice I think that he/she would need to know both api's.
Now here are some easy outs for the above...
Do you plan on having your game/app/whatever run on anything other than windows platforms? If so your choice most likely is gonna be opengl. Cause directx doesnt have that ability.
Now a feature which opengl cant really compete with is that directx isnt just graphics, its input,sound,network play,etc.
And after learning one of the interfaces the other ones are quite easy to pick up.
Anyways to wrap this up I recommend choosing both or all 3 if you throw in the pretty much dead glide api. You'll be a better well rounded programmer, and be more desirable as a programmer. Nuff said.
Edited by - zenroth on August 1, 2001 10:53:07 PM
quote:Original post by AC AC
ok in one line::
Open GL vs Direct X
Theres normaly a big row over this, I want someone to tell me whats the best??
First of all, can''t you do a simple search and see what people had to say in the last 300000000000000000000000 other post regarding DX vs OGL???? Will you guys ever learn. This is getting really annoying. This question is a done with subject. So please stop asking which is better. None of them is better than the other. They do the same thing only one uses Direct API calls and the other uses Wrapped up access to the API( well, sort of... )
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