Sign in to follow this  

Creating a bounding box in physx correct pos

Recommended Posts

I have got code working for creating the bounding box and I render it in directx fine. But when I come to create a bounding box in physx from the dimensions the location is wrong. I can divide by half the height, width, depth and add it to the location to get it correct, but for one mesh I need to add half the width and in another subtract half the width... I'm a little confused, Am I missing an easy way to solve this?

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this