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Creating a bounding box in physx correct pos

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I have got code working for creating the bounding box and I render it in directx fine. But when I come to create a bounding box in physx from the dimensions the location is wrong. I can divide by half the height, width, depth and add it to the location to get it correct, but for one mesh I need to add half the width and in another subtract half the width... I'm a little confused, Am I missing an easy way to solve this?

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