Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Possible bug with PRGFX_3DLine function

This topic is 6198 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Chris you might want to check to see if this a bug and if can be verified by you. My system is Geforce 3, AMD Anthlon 1GHZ and win98se. From what I can tell is when I Loaded up a pro file that contains lod info the the 3d line function fails to display the line. But when I load up the original pro file without lod info the 3d line shows up where expected. I using the D3D pipeline. Doug Edited by - sovereign on August 1, 2001 10:25:07 PM

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!