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GL_POLYGON_SMOOTH and wglUseFontOutlines

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I was hoping perhaps I could get anti-aliased text with wglUseFontOutlines by enabling GL_POLYGON_SMOOTH. Unfortunately this seems to have no effect on the rendered text. Any idea why? I would have thought wglUseFontOutlines would just be creating geometry from the glyph curves and so would be affected by this flag. Anyone have experience with this?

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I don't know much about wglUseFontOutlines, but a little searching turned up this.

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