Jump to content
  • Advertisement
Sign in to follow this  
JasRonq

Motivations for evil masterminds...

This topic is 3047 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have a simple question for you all. Feel free to post whatever rationals make sense to you. Why did the Evil Mastermind plot his ingenious invasion of the Good People Sanctum?

Share this post


Link to post
Share on other sites
Advertisement
Hows this:
Insanity creating unstable paranoid behavior. The evil mastermind perceives a threat and ironically creates one as his perceived enemy decides he is too crazy to live. They are, however, too late as he strikes first.

Share this post


Link to post
Share on other sites
I have a few. But they are very mixed/similar.

1. He's jealous because they would never let him into their community.
2. They have something he can never hope to achieve (love, community, real friends etc)
3. He's jealous because as a kid they would never let him play along with them.
4. He's jealous because the leader stole his highschool sweetheart because she'd rather have a "good guy" (Reality begs to differ tho)

Share this post


Link to post
Share on other sites
How about religious or ethical motivation?
Like believing to be rewarded for one's actions in the "next world".

Or maybe the pain of loss which he blames the community, civilzation
In general or even the whole universe for.

These are all kind of stereotypical of course. But these are the first ones
that struck me.

Share this post


Link to post
Share on other sites
I guess some evil masterminds just believe that they are doing the right thing.
Example is wiping out a peaceful village because he believes that only by being militaristic and strict control can the village repel invaders. After he takes control, he uses the fact that the village was invaded as proof that his way is correct and reinforces his beliefs and so he goes on the the next town...

Share this post


Link to post
Share on other sites
I agree with most of these above, jealousy and fear. I'd add that the 'good guys' might have something the mastermind needs for his experiments or plan, and they're either the most convenient place to get this thing, or the only place to get this thing. And they might not even be putting it to good use themselves - it's often the case that a villain steals a relic that he has the knowledge to study while the good guys just have it sitting in a museum. Kidnapping with intent to keep goes in this category too - villains have been known to steal scientists, mages/psions, and potential spouses or 'breeders'. Sometimes it's something that used to belong to the villain - maybe he lived in good people sanctum until they chased him out and he didn't have time to get some of his stuff, or maybe the 'good guys' captured something important when they killed some of the villain's employees, or raided one of his outposts or storage sites, or put social pressure on someone to break a deal they were making to sell the villain what he wanted. Maybe they have a monopoly on dragon breeding and the villain really needs a dragon.

Share this post


Link to post
Share on other sites
True, although I tend to believe that most villains think that they are the good guy. I think even dictators generally believe in what they are doing. It's anyone with a blinding beliefe in their cause really.

Another thought, although it is harder to sell as evil: Something is destroying his kingdom and his people will die if he doesn't take the other one. He could negotiate and rely on the charity of the good people sanctum, but they couldn't cope and millions would die even though some would be saved.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!