OpenGL 3.x - Where to begin?
I've always been a bit slow at adopting tech changes, this time I dont want to get left behind with the new OpenGL spec. What are peoples experiences with the new OpenGL spec? Is there any place (like NeHe) that will help me learn the new spec?
I would hold off until it is clear what Mac will support. We're still waiting on most GL 2.0 stuff, on that platform, so you've got a bit of time before 3.x stuff is relevant.
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