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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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kane1993x

Qantm College?

3 posts in this topic

Hello guys, So my dream job is to work in the games industry as a game programmer, I am fully commited to this and have started to learn python and hopefully move on to C++ once i am half decent with python.I am in my last year of school and i am in the process of looking for colleges. I thought about going to college to do my A levels in Maths and Physics to help me get into university to do a computer science degree, but i am likely to get a grade C in my GCSE's for maths and science, but i found Qantm college in london which is a pirvate school for Game design and development and i was thinking on doing a game design + development course, but will i be at any disadvantage when applying for a job as a programmer when other applicants have degrees in computer science? Link: http://london.qantm.com/en-gb/course/3470/Game_Design_+_Development_Diploma_Details_-_Full_Time [Edited by - kane1993x on February 18, 2010 4:16:20 PM]
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1. Don't bother with that question. If you've made a proper decision process and decided this is the school for you, then that's what matters.
View Forum FAQ (above).
2. Nobody can foretell your future. Ask your question in a way that will get you the answer you really need.
3. This is a Breaking In question, so this is moved.



NOTE: OP edited his post, removing the numbered questions. Numbered items above refer to OP's original (pre-edit) post.

[Edited by - Tom Sloper on February 19, 2010 10:40:55 AM]
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Quote:
Original post by kane1993x
will i be at any disadvantage when applying for a job as a programmer when other applicants have degrees in computer science?

Maybe. Some games companies can be picky about the education background of their applicants. The other question is what happens if you decide you want/need to apply for a job outside the industry. Will this qualification be recognised?

Ask about the employment rate of the course, what jobs they got and how long did they take. If they have links to their portfolios, even better.
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If programming is what you want to do, you should probably have a decent math background. How you go about it is entirely up to you.
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